2011年11月11日星期五

Research Assignment

Final Video Tutorial - how to add some depths to AI




500 words-


The tutorial subject that occupies the intersection between my work in EXP1 or EP2 is AI tutorials and flowgraph relates to glow. The AI tutorials seem to be very useful when I need to design some characters with animation in the environment. The shiny entities are also helpful to represent the idea like lights. What the difficulty I found is that to combine both two knowledge together. For example, when an AI step on an entity, the entity could glow. I thought it would be pretty complete to achieve that. But after Vinh helped me with this sort of thing, I have found the way to do that. All I need to do is change the trigger properties which is selecting AI or something else instead of 'only local player'.


The subject of my tutorial is related to AI. I have chosen to do the tutorial on how to add some depths to AI. Things I mentioned in the tutorial video include how to make a AI walk from one point to another point, how to make AI follow the local player then just stand there and animation of AI. I think after watching this tutorial people could have a better idea about how to control AI in Sandbox2.

For this tutorial, I think it is useful for both beginning and experienced users. The flowgraph skills used in this tutorial are quite basic and easy to follow. Basically, it introduced the process step by step and quite detailed. So, the beginning users could follow this video easily. As AI part takes a large part in my Exp 2, I think it would be also quite helpful for anyone who may need to enhance the reality of the virtual world. So, both beginning level and experienced user could learn something from this tutorial video.

All of the three ways about controlling AI were related to movement, as I think after AI with some actions, it could be easy to make some other flowgraphs and enhance the sense of reality in Sanbox. So, everything should be built on movement for AI.

Reference:



2011年11月10日星期四

Final EXP2 submission

File Links-
Sketchup Model: http://sketchup.google.com/3dwarehouse/details?mid=e7d68127715ec05b26d52461b27806e1

Crysis War environment:http://www.gamefront.com/files/20978377/Exp2.rar



Final Analytics Engine Documentary


Analytics Engine Brief
The pachube feed I selected from Arch1391 feeds is one that deals with the light, number of people in the room and the concept of space. The concept of this analytics engine was to create a floor area which will shine when someone stands on floor. So, as the data goes up, more people enter the room. The data streams recorded in XML file. According to the XML file, the walls would change their scales and rotate angles in order to create a larger space with the growing number of people in the room. Through that, the sight of line inside of the room would be increase and the concept of larger space can be achieved. The lit floor area could also make people have a sense of wider space.As someone people step on the floor, the lights will be turned on and different colors of lights represent different congestion degrees, like the video shows that the centre is so crowded and I used more bright color to represent that. Walls can also glow to correlate the floor and walls. As the data is collected from the real world, it is represented by the movement of walls.

demonstration 1:


demonstration 2:


demonstration 3:

Linking Flowgraph to a Pachube feed

Paragraph on tutorial

The subject of my tutorial will relate to AI. I have chosen to do the tutorial on how to add some depths to AI. Things I will mention in the tutorial video include how to make a AI walk from one point to another point, how to make AI follow the local player then just stand there and animation of AI. I think after watching this tutorial, people could have a better idea about how to manage AI in Sandbox2.

2 marking schedules


Paragraph regarding on research assignment

The tutorial subject that occupies the intersection between my work in EXP1 or EP2 is AI tutorials and flowgraph relates to glow. The AI tutorials seems to  be very useful when I need to design some other characters with some animation in the environment. The shiny entities are also helpful to represent the idea like lights. What the difficulty I found is that to combine these two knowledge together. For example, when a AI step on an entity, the entity could glow. After Vinh helped me with this sort of thing, I have found the way to do that. All I need to do is change the trigger properties which is selecting AI or something else instead of 'only local player'.