2011年11月11日星期五

Research Assignment

Final Video Tutorial - how to add some depths to AI




500 words-


The tutorial subject that occupies the intersection between my work in EXP1 or EP2 is AI tutorials and flowgraph relates to glow. The AI tutorials seem to be very useful when I need to design some characters with animation in the environment. The shiny entities are also helpful to represent the idea like lights. What the difficulty I found is that to combine both two knowledge together. For example, when an AI step on an entity, the entity could glow. I thought it would be pretty complete to achieve that. But after Vinh helped me with this sort of thing, I have found the way to do that. All I need to do is change the trigger properties which is selecting AI or something else instead of 'only local player'.


The subject of my tutorial is related to AI. I have chosen to do the tutorial on how to add some depths to AI. Things I mentioned in the tutorial video include how to make a AI walk from one point to another point, how to make AI follow the local player then just stand there and animation of AI. I think after watching this tutorial people could have a better idea about how to control AI in Sandbox2.

For this tutorial, I think it is useful for both beginning and experienced users. The flowgraph skills used in this tutorial are quite basic and easy to follow. Basically, it introduced the process step by step and quite detailed. So, the beginning users could follow this video easily. As AI part takes a large part in my Exp 2, I think it would be also quite helpful for anyone who may need to enhance the reality of the virtual world. So, both beginning level and experienced user could learn something from this tutorial video.

All of the three ways about controlling AI were related to movement, as I think after AI with some actions, it could be easy to make some other flowgraphs and enhance the sense of reality in Sanbox. So, everything should be built on movement for AI.

Reference:



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